BLACKOUT // PROTOCOL
▸ BOOT SEQUENCE INITIATED ▸ HELIX-9 :: ORBITAL CONTROL ▸ ENCRYPTED SIGNAL INTERCEPTED
BLACKOUT
// PROTOCOL

A social deduction game for 5–10 players, about thirty minutes. One phone. No downloads. Find the infiltrators before the last protocol falls.

⬛ OPERATIVE CLASSIFICATION

Everyone gets a file. Nobody gets the whole picture.

Roles are dealt in secret at the start. What you know about the others depends entirely on which one you drew — and everything you say for the rest of the night is read through it.

◈ SIGNAL CREW · bound to the protocol

Operator

CLEARANCE A

Station personnel, working to stabilise Helix-9. You know nothing but your own loyalty — no list, no signal, only what happens at the table.

Analyst

EYES ONLY

You know who the infiltrators are. Steer the crew without ever being obviously right — because if the Executor names you at the end, they take the whole game.

Observer

OPTIONAL

Two names, one of them the Analyst. Working out which is the evening's job.

◈ SHADOW CELL · their allegiance was never what it seemed

Infiltrator

COMPROMISED

Hidden among the crew, and you know your own. Get sent on protocols, corrupt them quietly, and keep the mask on while the table argues about someone else.

Executor

WILDCARD

You corrupt like the others — but if the crew wins, you get the last word: name the Analyst, and the win changes hands on the spot.

Phantom · Isolated · Double

OPTIONAL · 7+

The Phantom is invisible to the Analyst's scan. The Isolated is cut off from their own side. The Double hides inside what the Observer sees.

⬛ MISSION BRIEFING

How to play

The same game, two ways to sit at it. Both start in under a minute and neither asks for an account.

01

Type the table

Names go in clockwise, in seating order, and the circle fills as you type — so the game's table is your table.

02

Read your file alone

The phone goes round. Before each file the screen covers itself and says whose turn it is; infiltrators see their allies light up on the circle.

03

The coordinator picks

Two to five people, depending on the round and the table. Picked by touching them on the circle, where everyone can watch it happen.

04

Everyone votes

The phone goes round again, one vote each, sealed until they are all in. Then the capsules turn over together.

05

The team runs the protocol

In secret, still passing the phone. Crew can only stabilise. Infiltrators choose — and nobody ever learns who did what. One corruption sinks it, except the fourth protocol at seven players or more, which needs two.

06

Three protocols decide it

Three repaired and the crew wins — unless the Executor is still holding the last word.

◈ COMPANION · LIVE SIGNAL

Every phone is its own terminal into the station.

No shared device, no waiting your turn to see a screen. Open the room from your own phone, take a seat on the circle, and the table updates itself — sealed votes, protocol results, who's still deciding — the moment it happens, on every screen at once.

One code, no address to type

The host reads four letters aloud. Everyone else opens the room, types a name and takes a seat on the circle — that is the whole join.

The table updates itself

A sealed vote, a corrupted protocol, someone taking a seat — every phone sees it the instant it happens, not on a refresh.

The host still isn't the referee

Something has to process the count so the round keeps moving, but nobody has to remember whose turn it is or read a rule out loud.

SCAN TO OPEN ON YOUR PHONE
/play/
◈ THIRD SCREEN

Put the table on the wall.

Type /tv on the television, then the room's four letters — dictated across the room, no punctuation to find on a remote. It draws the same circle the phones do, sized for the back of the room, and it never has anything to press.

Shows

Who's coordinating, who's been sent, protocols repaired versus corrupted, how many have voted — the shape of the score, not the substance of a ballot.

Never shows

A role. A single vote. Anything to press. Read-only is a rule the television keeps as strictly as the game keeps it from a glance across the table.

⬛ CLASSIFIED MECHANICS

What makes it different

// SIGNAL 01 · UNIQUE MECHANIC

The last word

Winning the argument is not winning the game. Every crew victory has to survive the Executor naming the Analyst — so the best Analyst is the one nobody could point at.

// SIGNAL 02 · ONE ENGINE, THREE SCREENS

The wall never disagrees with the phones

Pass & Play, Companion and the TV board are the same circle, drawn by the same rules engine on every surface — nothing shown on a projector can drift from what the table is actually holding.

// SIGNAL 03 · INSTANT PLAY

Nothing to install

No app, no account, no download. Open a link and you are running a mission in under a minute — in English, Romanian, Spanish, French or German.

⬛ INTERFACE SELECTION

Three worlds

Not skins. The whole room changes — sky, hull, the light in the core, and this page with it. What never changes is the mint of a repaired protocol and the red of a corrupted one: those two are information, not decoration.

⬛ INSTALL

Keep it on your home screen

It stays a web page — it just stops looking like one: its own icon, full screen, no address bar. Nothing is downloaded and nothing asks for an account.

On iPhone, Safari does it in two taps

  1. Tap Share at the bottom of the screen
  2. Choose Add to Home Screen

Apple gives no button for this — no website can do it for you.

If no button appears, your browser keeps it in its own menu — look for “Install app” or “Add to Home Screen”.

⬛ BEFORE YOU START

The short answers

How long is a game?

About thirty minutes. Five protocols, and the arguing between them is most of it.

How many people do I need?

Five at the table, ten at most. Under five there is nowhere for an infiltrator to hide.

What does everyone need?

One phone, passed around — or a phone each, if you want the Companion mode. Any browser, on anything. Nothing to install unless you want the icon.

Does it need internet?

Pass & Play runs on the one device, so no. Companion and the television talk to each other over the network, so yes.

Do I need an account?

No. No sign-up, no email, nothing stored about you — a room is four letters and it disappears when the evening does.

What language does it speak?

English, Română, Español, Français and Deutsch — chosen on the first screen and changeable from the drawer mid-game.

⬛ SUPPORT PROTOCOL

Find the infiltrator.
Before the last protocol falls.

The game is free and stays free — no ads, no accounts, nothing to unlock. If an evening of it went well, you can keep the station running.